Ember Spirit travels to a Fire Remnant with a speed of 1300 if it can be reached within 1 second at that speed, or reaches it in 0.4 seconds.Successive casts refresh the buff duration and reset the damage barrier capacity.Therefore, a total of 27/62/96/130 ( 113/ 147/ 182/ 216) magical damage bypasses the damage barrier before depleting its capacity.Refraction), Barrier does not absorb any damage until the damage-negation sources expire. However, when combined with other damage-negating sources (e.g.Has a lower priority than pure damage barrier in the group of damage barriers.Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.Grants Ember Spirit a magical damage barrier that absorbs 70% of incoming magical damage values ( after all reductions), except Mana Shield.Can deal a total of 275/490/765/1100 ( 825/ 1190/ 1615/ 2100) damage to a single unit, if it lasts the full duration ( before reductions).However, other sources of forced movement do not. Sleight of Fist can only be canceled under the following conditions:.That position is marked by a fiery replica of Ember Spirit for the duration.After all marked targets have been slashed, Ember Spirit returns to the position he had upon casting Sleight of Fist.Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.The attack damage bonus is considered by critical strike, cleave, and lifesteal, and it can be reduced only by flat reductions (e.g.Although the hero attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Ember Spirit's attack damage.Sleight of Fist's damage is considered a conditional attack damage bonus.The instant attacks do not break Disguise when attacking creeps.If Ember Spirit is disarmed by other sources, no instant attack is performed on the jump.These instant attacks can proc any attack modifiers and on-hit effects normally.On each jump, Sleight of Fist positions Ember Spirit 50 range away from his target, on a line between the target and the ability's cast location, then performs an instant attack on each jump against the targets.The jumps are random between all marked units, there are no priorities. Jumps on the first target instantly upon cast, then subsequently jumps in 0.2-second intervals.Fully affects units in the Fog of War, they are also marked upon the cast and get hit as well.A marked target is fully skipped, when they turn invisible, turn attack immune, or when they die.Does not mark invisible or attack immune units.Once a target is marked, it cannot escape regardless of distance.Units entering the effect radius afterward are neither marked nor attacked.A flaming sword appears above them as an indicator, which lasts until they get hit. Upon cast, all targets within the area are marked at the same time.Ember Spirit cannot recast the ability until the current cast finishes. ![]() It neither has a target limit before marking nor a distance limit after marking all its targets.Other actions besides attacking can be performed normally during it.Disarms and turns Ember Spirit invulnerable. ![]()
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